Tuesday, 16 June 2026

Bandai Mobility Joint Gundam Volume PB01 : RX-93ff Nu Gundam x MSN-04FF Sazabi


It has now been over two years since the Mobility Joint brand was featured on the blog. You might be forgive for thinking that I had finally given up on the line but that isn't really the case. While I hadn't built any figures since volume 5 I still did my best to keep up with purchasing figures as they came out (which can be a really frustrating experience) but they usually end up on the pile of shame because of a couple of reasons. On the outset you never really know how many boxes you need to pick up of each kind to be able to build all the official variations, then there is the question of actually finding them for sale. Once a set is fully completed months may have passed and there is something else warranting more interest. Anyway, today we'll attempt to bring them back on a semi-regular status, let's see how it goes.


Today's object of interest is the first Premium Bandai exclusive to graze the Mobility Joint line. PB01 was delivered to preorders in November 2023 back when the Side-F was all the rage. Contained within are the two ff-style suits from Char's Counterattack as they were redesigned for the Gundam Side-F brand store at Fukuoka Airport. The almost 25-meter tall Nu Gundam on display outside the shopping centre couldn't feature it's classic Fin Funnel design due to wind-related safety concerns and so a new dreamed up RX-93ff was constructed instead. Naturally, a FF-version of the Sazabi was also designed because these two suits are enormous cash cows and everyone needs to buy them again. Unfortunately, no-one has seen the need of a life-size statue of it just yet.


The box retains the usual dull colourless P-Bandai style but at least does an adequate job of featuring its contents. This review reminds me of the corresponding Mobile Suit Ensemble release from April last year. The two ff-suits were sold in pieces in five different blind boxes; one for each suit and then their various weapons spread out over another three boxes. To this day I have only managed to pick up one single box - the few times they appear for sale they are usually swiped up immediately.


The bags are your typical Mobility Joint stuff, it is not like you haven't seen the RX-93 or the Sazabi in MJ before so veterans will be very familiar with the contents inside. there are of course several new components but you are basically getting the old figures all over again. To aid in assembly (trust me, you'll need it) you have to go online to find the 15-page instruction manual, currently published by Bandai here: LINKY.


Here the parts are spread out for the respective mobile suit. There are some interesting new pieces in here and the suits themselves have been coloured in new nuances of white and red, which we will return to later in the review.


Beside my aversion for assembling figures the stickers are the things that really put me off MJ. Mobility Joint is kind of notorious for its complicated wrap-around stickers that are often thin and have to be folded around edges, something that I will often screw up. The surfaces are often small or hollow which give the adhesive little staying power and I'm pretty sure many of these will come off given time. If you enjoy painting figures this is definitely the way to go as the sculpts are detailed and stickers are often a clumsy way of covering a 3D-surface up with a flat 2D-design. But then again, if you enjoy building and painting figures - why would you select the Mobility Joint brand? Anyway, enough rambling, let's take a look at the two figures.



RX-93ff Nu Gundam


We'll begin by checking out the classic Nu Gundam design. The colour scheme is changed to reflect the ff-design but you can still put together the regular Nu with a single Fin Funnel and a weapons kit of four different hand held weapons as seen on display here. There are a couple of stickers that give it a new look (don't mind me forgetting to attach the head camera sticker there, it pops up later in the review...) but beyond that it is your bog standard MJ-Nu. The seam lines on the lower legs stand out a fair bit, I should probably glue the pieces in place. I don't know why but this particular figure is giving me a lot of grief when it comes to attaching the legs to the torso. The ball joints just don-t want to go all the way into their sockets like on previous MJ Nu Gundam figures and so the legs will come off frustratingly often.

You can see that I avoided using the wrap around blue stickers intended for the feet and used paint and pen instead, hence why the colour is a bit off. I also applied a little bit of yellow and black colour here and there to make the figure a bit more fun to look at. The actual RX-93ff is a very colourful design - much more so than a cheap Shokugan kit could do justice (which is why I think Bandai should feature simpler designs in MJ - like the GM for example).


Equipping the signature Long Range Fin Funnel weapon is simple enough, it replaces the traditional Fin Funnel kit and one shared peg is used to hold each in place. I don't particularly like how far from the body the weapon ends due to the connecting pieces taking up space. If you were really zealous about it you could make your own connector here to stick the weapon closer to the figure's back. Again, there are a couple of stickers not applied here. I had missed out on two of the yellow ones that will show up at the end of the review but I decided not to bother with stickers 29-32 which are all awkwardly thin and don't matter that much anyway. Interestingly, the manual also referred to stickers 42 and 43, of which there are none on the decal sheet. Bit of an oopsie there, Bandai.


Now this much looks much better! You can deploy the funnel weapon across the left shoulder but it will require some disassembly and parts swapping to get there. The weapon ends up sitting on a ball joint which allows for some wiggling around but as always with MJ-figures the wiggling space is rather limited because there is always something else in the way. One major issue with this weapon is that it makes the figure rather back heavy. When the weapon is stowed it reaches the floor and so acts as a support but in this mode you will have to fiddle with the angles of the legs and hips to prevent it from falling over. I have extended the weapon and shield forward to help balance the figure.


Lastly, the LR Funnel can also be used as a handheld weapon. This looks pretty cool and if you wanted to go all out you could attach the Nu Gundam's bazooka and Fin Funnels on the back to really flesh it out but all things considered I prefer the over-the-shoulder-mode the best.


The original Nu figure dates back all the way to Mobility Joint Volume 2 released in August of 2022. The figure came with two EX-parts sets to transform it into the FA-93HWS Heavy Weapons Type (there were actually two EX Parts sets in the wave, of which one is shared with the Sazabi figure of that wave). As you can see the original figures have an attractive greyish off-white colour while the P-Bandai figure looks much more like the Alex with its bright white and blue livery. There is also an third version of the Nu Gundam in Mobility Joint, basically a reissue of the figures from wave two but in a bright white colour more close to the RX-93ff. I haven't assembled those figures yet but I'll post a comparison photo once I do.




MSN-04FF Sazabi


Over the Sazabi, then. Again, this figure also has all the necessary parts to assemble a bog standard MSN-04, seen here with all its four main weapon options. The only thing missing in these photos are the six remote funnel weapons that normally go into the launchers on the back. The parts are still included (and also require a different set of launch containers that are slightly smaller than the ones needed for the new weaponry) but the components involved are really tight and so I didn't want to go through the hassle of assembling and disassembling these. It would have been nice if Bandai had included a second pair of bottom components of the two launchers, then you could simply have changed the entire assemblies since they are attached by a simple peg.

The sticker set is of course also different, you will not get the classic Char Aznable "G-clef" but a couple of different insignia instead. Just like with the Nu Gundam I have forgone using a number of the yellow stickers included with the kit. Instead I applied some acrylic yellow and black marker pen around those areas, mainly the various exhausts on the shoulders and front skirt, as well as some detail on the sides and back of the figure.


Just like with the Nu Gundam the Sazabi was originally included in the second wave of Mobility Joint figures. The OG figure has a nice dark red finish which is perhaps a bit more exotic than it needed to be but I quite like it. Again, there is a third version of the Sazabi also in bright red for those who prefer its more typical colour scheme. Notice the different funnel assemblies on the two figures backs - the P-Bandai figure's launchers are opened up to the sides a bit and nobody is home. Again, the standard launchers as seen on the dark red figure are also included with this kit.


The FF-Sazabi's signature weapons are the two enormous Double Horn Funnels that replace the usual six-piece funnel kit. When not in use they are plugged into the funnel assembly for recharging and can also swing forward over the shoulders similar to the LR Funnel on the Nu-Gundam. I didn't plug the funnels all the way into the launcher because it is a bit of a pain to get them out of there again, I recommend selecting one pose and then sticking with it because as soon as you start handling Mobility Joint figures they tend to have parts come off them left and right.


Each funnel also has a handlebar that allows them to be handled like large beam cannons. You have to do a bit of parts swapping to transform the funnels into activated mode. First you remove several components at the back to open up the rear compartment and then you have to remove the handles and attach them in a different position. I don't really appreciate fiddly parts conversion such as this and much prefer a pre-sculpted figure in a pre-selected pose. The latter also removes the need for delicate joints and ugly connector pieces but hey, this is what Mobility Joint is all about.


There are a total of three different Sazabi figures in the line, I'll come back and update this family photo once I cover the review of the Mobility Joint Gundam SP set which is basically a re-colour set of various figures that were previously released.




Conclusion

So, should you seek out the Side-F figures to add to your own Mobility Joint collection? If you are only interested in canon-type mobile suits there is no need to look into this box, the weapons are cool but kind of outlandish and you likely already have these two mobile suits since before anyway. If you are thinking that hey, I like these colours better than those used on the figures from volume two, you are better off seeking out the SP-figure set. This P-Bandai set is one of the easier to find on the Mobility Joint after market but the price remains around the ¥6000-mark so if you have no particular interest in Side-F you can safely skip this set.

Friday, 12 June 2026

Banpresto Figure Key Holder Gundam-W Endless Waltz 2


We are continuing on directly from the first instalment of this series and part 2 promises more of the same. While I don't know the exact release date it wouldn't surprise me if the two Endless Waltz keyring sets were actually released in parallel all those years ago back in 1998.


The count has been upped in wave two from six to seven different figures for a total unlucky set of thirteen keyring mascots to collect. This seems like an odd number to settle on and so perhaps this was not a dual release after all? The set includes the remaining Gundam Pilots including a special appearance by Zechs Marquise - oh I'm sorry Preventer Wind - and an extra Wing Gundam figure returning from the first set, presumably to boost the visibility of the set.


After you untie the plastic string that attaches the figure to the product cardboard sheet you can unfold it to display its two sides like so. The main Banpresto identifier number of the set is 75559 which is also part of the entire barcode.



XXXG-00W0 Gundam Wing Zero (EW) (clear wings ver.)


We'll start with the odd one out, which is of course the Wing Zero figure which is the only one to not include a matching pilot in the set. This is basically a rehash of the Wing Zero from wave one, repainted in metallic grey rather than white and the wings are entirely sculpted in clear plastic. As with the other keyring figures they are primarily not intended to stand on a surface but dangle from your bag of choice, and as such its feet are not flat and the wings extend underneath the body. The material used is soft PVC and so you will see the occasional bent components varying from figure to figure. below you can see both the standard white Wing Zero as well as the Heero Yuy pilot figure from wave one.





XXXG-01D2 Gundam Deathscythe Hell (EW)


Banpresto saved the Deathscythe for wave two to be used as the main eyecatcher on the mini-sheet and for good reason. Not only is this one of the evergreen figures that people seem to enjoy but it also has a really good and striking paintjob. Some will be put off by the cartoon-type eyes used on the figures in this set (and like I mentioned in the part one review, it is strange to combine this style with actual pilot figures) but it is otherwise a really solid design that also benefits from being able to stand upright without issue.




XXXG-01S2 Altron Gundam


Altron comes in here as the last of the five OG mobile suits doing its peculiar Dragon Fang attack. The pose is a bit wild but the detail is really on point both in sculpt and paintjob. Altron has a very interesting colour scheme but its weapons are a bit too goofy for my taste, I would have preferred seeing a more traditionally equipped figure with gear suitable for long-range combat. It is another well-made figure however, and it also stands firmly on solid ground.




OZ-00MS2B Tallgeese III


Banpresto decided to toss in the third version of the Tallgeese into the set, I guess Zechs is an ally now. The TIII is a very white design and so the figure comes off looking a bit plain compared to the others with more elaborate paint schemes but the areas where blue and red are present look more interesting. Notice the ugly hole drilled through the side of the head. The other figures will have the hole for the keyring drilled top down but the thin ridge on the figure's head required another solution. It is amazing how Bandai has produced millions of cool figures only to drill holes in them and attach them to a stupid keyring. Someone should have come up with a better solution that doesn't damage the figures itself.




Duo Maxwell


Right, that's all the mobile suits included in wave two. We also get three pilots for the newcomers, that is everyone except the Wing Zero. Duo here has a fairly good likeness to him (or your average record shop clerk) and has a simple but clean paintjob. The keyring figures are proportioned in Chibi-fashion and so their balance suffers from large heads and small feet. It is generally possible to have the pilot figures stand unaided but the smallest vibration tends to topple them. I've glued my pilot figures to small clear bases for additional support.





Chang Wufei


Just like Trowa Barton from wave one, Wufei appears in the atrocious Mariemaia Army boyscout uniform. The designers decided to give him a large saber to make him more interesting (that is his only memorable character trait after all) but the choice is strange given that none of the other figures are carrying any weapons.





Preventer Wind


I was overjoyed to get a little figure of Zechs even if only as his Preventer Wind alias. Again I think it is strange that he is depicted in a flight suit unlike the other characters but at least it looks very cool. In general, I wish there were more figures of Gundam characters in their combat gear available (from all series and in all scales).





Gundam-W Endless Waltz 1 + 2


So, here are all the mobile suits and pilots from the two sets combined. In spite of minor niggles that I mentioned earlier everyone fits together really nicely and make for a really good display. You would of course want to address the holes in their heads, filling them up with something like green stuff and painting it over to make it less distracting but I still think you can show off the figures as is, especially if you reserve a space higher up on the shelf.





Conclusion

Due to the general issues with drilling holes into perfectly good models keyring figures are a bit of an acquired taste. However, there are many interesting mobile suits and characters that are simply not possible to find as regular Gashapon or Shokugan and it can be an interesting way to boost the range of your collection. The main problem with keyring figures is that they are typically really hard to find on the secondary market, regardless of set, although prices tend to be quite reasonable.

As for these sets in particular, I really wish that Banpresto had made a companion set of OG New Mobile Report Gundam Wing characters and suits. Miniatures of Treize, Zechs, Relena and Lady Une together with the earlier Tallgeese, Epyon and maybe an Aries or Leo would have been so much fun.

Saturday, 6 June 2026

Banpresto Figure Key Holder Gundam-W Endless Waltz 1


With all the recent 30th Anniversary shenanigans going on related to Gundam Wing I had a dig into my own archive and figured this little keyring set should be a suitable tip of the hat to the series. Like many in the west, Wing was indeed my introduction to the Mobile Suit Gundam phenomenon but I don't feel any reason to ever revisit it. I remember being impressed by the nuanced take on Zechs's personality and its many interesting suit designs but it quickly started to grate on me - endless legions of Leos or Aries gunned down with little effort in most every episode, having to listen to a whole troop of emo-kids, weird plot devices like Lady Une becoming a saint. Anyhow...


This being typical Banpresto keyring figures you are looking at figures sold from pegs in stores that tend to have a multitude of different characters and intellectual properties to choose from. Not every set of figures is wrapped in plastic but these ones are. Each figure is attached by screw - typically through the head - to a keyring which is in turn tied down to the product card using plastic wire. This particular set of figures was released all the way back in 1998. While Endless Waltz originally aired in the first half of 1997 a compilation movie premiered in Japan on August 1, 1998. I think it is safe to assume that these figures were released quite close to the cinema premiere as well.


The folded card is typical for a Banpresto keyring figure, you see the front- and back sides on display there. Other sets feature larger sheets that are folded in two places. There is normally also a little folded up paper inside which you could send in to the company to give away your personal data and sign up for some spam. Notice the five-digit product code which is part of the barcode and the easiest way to quickly identify Banpresto figure sets.



XXXG-00W0 Gundam Wing Zero (EW)


This set consists of figures of three mobile suits and their respective pilots. We'll start with the suits and in this case the angelic-style Wing Zero. All the figures in this set have the cartoon style eyes you normally see the various SD Knight Gundam universes. This strikes me as a bit of an odd choice when considering the inclusion of pilot figurines; it would have made much more sense to it for a strict mobile suit figurine range. Anyway, there is not a whole lot to say about these figures; they are usually well painted and sturdy, made from soft PVC so there tends to be slight bending of parts here and there.

Since this figure is intended to dangle from a bag the buster rifles the designers have allowed both the wings and the two buster rifles to dangle down a bit below the feet which means the figure will not be able to stand properly on a flat surface. You could remedy this by attaching it to a small base of some kind if you like me don't want to keep it on the ring.

Below you can see a size comparison with the Heero figure from this set as well as a comparison with the alternate colour version figure from the companion Endless Waltz 2 keyring set.





XXXG-01H2 Heavyarms Kai (EW)


Next up we have everyone's favourite green Heavyarms which is very nicely painted both front and back. It does have the toon-eyes but at least not a clown mask like on the Converge figure. Again the cannon barrels are extending below the feet and so you will have to prop him up on something or place the figure very close to the ledge to let the Gatlings dangle freely. If you squint a bit you can see the Banpresto markings on the back of its head.

Below we have a comparison with the similarly sized Heavyarms EW from SD Gundam Full Color Stage 22 which was released a couple of years later in January 2021. The SD figure has the classic machine-type face and also has its various missile battery ports opened up. While I prefer the design of the SD figure the keyring figure has it squarely beat in the painting department.





XXXG-01SR2 Sandrock Kai (EW)


The last mobile suit in this set is the Sandrock Kai wrapped up in its anti-beam cloak and sporting a pair of heat shotels which would be pretty useless in a firefight. I have mentioned it already but the paintjob on these keyring figures is really vibrant, you even have colour separation of grey and black on the feet that you can barely make out. Unlike the other figures in this set it is the only one of the lot that will be standing on a flat surface without any issue, both feet firmly planted on the ground.

The comparison photo below shows the Sandrock Kai without its cloak as seen in SD Gundam Full Color Stage 24 which was released in April 2001. There is no corresponding SD-figure wearing the anti-beam cloak so this will be your only option if you want one.





Heero Yuy


We'll continue to look at the pilot figures next. There are a couple of sets where Banpresto made keyring pilot figures to go with the mobile suits but they are few and far between. Characters also follow the SD character philosophy with a large head and a small body. This works well for mobile suits with big feet but pretty bad for characters since the feet will usually be very small. All three characters in this set can stand up unaided if the surface is not leaning but the smallest disturbance will cause them to topple. I bet there are some figures out there where the legs might not be entirely strait which would have a much harder time to stand up at all.

As you can see from this image next to a 1/220 Wing from STANDart I've chosen to glue my pilot figures onto clear bases. This makes handling them a breeze and doesn't detract that much. One thing you will see more clearly from above are of course the holes drilled into their heads where they keyring was attached by means of screw. If I was really bothered about it I'd consider filling up such holes with green stuff and painting it over.





Trowa Barton


Barton is up next and he is wearing probably the worst uniform to ever graze the entire Gundam franchise; the boy scout-style Mariemaia Army shirt and shorts. The hairstyle gave the designers a bit of a headache and it had to be molded into two different parts with a really jarring gap on the side there. Also notice the clown mask in his right hand. It is not exactly a winner this figure, let's move on...




Quatre Raberba Winner


If you found the Quatre figure in a random collection somewhere you might be hard pressed to guess which franchise it belongs to. I have to say the character likeness is pretty good though, probably the best of the three. Still, you could easily use this figure for a stand-in in your accounting department role-playing game.





Conclusion

Well, there you have it. I think the keyring figures are quite neat, it is always fun to have some pilots in miniature form and they pose well together. You will have to deal with the issues that come with most keyring sculpts - figures aren't designed to stand upright and so may have issues related to that. You will most likely want to do something about the holes drilled into their heads as well. If you can stomach these traits they are a fun and cheap little extension to your SD figure collection. Availability is of course secondary market only, and even there you should expect to go months or perhaps even years without spotting one. If you do manage to find them the prices should be quite affordable. I purchased these back in 2019 for about ¥300-¥400 each and prices shouldn't have climbed that much since then. A review of volume two will be coming up next.