Sunday, 5 August 2018

Universal Unit Volume 3

It has been quite a while since I had anything to do with the Universal Unit series. You know; the Shokugan mini-model kits that replaced Assault Kingdom and were in turn overrun by Gframe. I've had this figure set lying around in their boxes for more than a year but with some lazy summer days and plenty of sun I found the time to get to work on them.

Universal Unit Volume 3 released in the end of January 2017 with a suggested price of ¥500 per figure. I picked up a set of seven and then completed it with some extra GM Customs for army building purposes, paying typically ¥400 per figure on the secondhand market.

Universal Unit figures are normally sold in boxes of 10, containing two of each figure plus a couple of duplicates.

Note: This is not an actual box assortment but models that I have been picking up piecemeal.

Throughout the (short) lifetime of the Universal Unit series the concept went through some minor changes along the way, amending some of the poor consumer value to be had. Volume three did away with the "A or B" markings on the packaging so you could at least purchase two boxes of the same figure without worrying about getting a duplicate set. The poor practice of splitting up the accessories for each figure in two boxes continued though, except for the Wing Gundam Zero figure in this set, which got to keep everything in one box, making it unique among all the figures that were released in this series.

Fortunately Universal Unit figures aren't very pricey on the secondhand market and these figures still linger in the marketplace so if you are looking to pick up some of them it shouldn't be too hard.


RX-78GP01-Fb Gundam GP01 "Zephyrantes" Full Burnern

The set starts off with a classic Gundam model, the GP01 "Zephyranthes" in its upgraded Full Burnern configuration. I would have thought it would be a great idea for Bandai to release the GP01 as figure A and GP01-Fb as figure B but clearly that was too much effort on their part. Instead we get two identical mobile suits with a few equipment variations.


In the components pictures above you can see the accessories found in box variant A to the left of the figure, and the unique parts from variant B are laid out to the right. Those are the only differences between the two figure versions. As a result, there is no need to actually build two figures which is a considerable waste of plastic.


I must admit that the GP01 is looking pretty good already out of the box. However I strongly encourage adding some additional detail even if only like I did with some marker pens to make the details stand out more. I haven't bothered with panel lining but I have painted black the joints at the knees and elbows as well as the details on the legs, abdomen and thrusters. I also painted the head camera green. The figure comes with only three stickers, a "01" which goes on the shoulder, the yellow V on the chest and a targeting reticle for the beam rifle.

GP01 box variant A: BOWA Beam Rifle and Shield

GP01 box variant B: Beam Saber and Experimental Beam Rifle
There have been surprisingly few GP01:s released in the 1/220 scale. FusionWorks did a really beautiful GP01 in the Ultimate Operation series (taking some artistic liberty with the colour scheme only improves it further in my opinion) and there are a couple of ancient GP01:s in the Unifive/Yutaka 1999 Stardust Memory Series. This makes this Fb a valuable entry into your 1/220 collection.

1/220 scale GP01 history. Unifive/Yutaka Stardust Memory GP01 (with Core Fighter) and GP01-Fb (both released in 1999), FW Ultimate Operation GP01 (June 2004) and the latest GP01-Fb from Universal Unit Volume 3 (January 2017).

Gundam Development Program family: GP01 from Ultimate Operation (released June 2004), the Universal Unit Full Burner'n, GP02A "Physalis" from Unifive Stardust Memory (1999), the GP03S "Dendrobium Stamen" (Ultimate Operation, September 2006) and the GP04G Gerbera Tetra (STANDart volume 7, released August 2010).

You need to expand into many figure collections if you intend to collect the full Gundam Development Program line-up. The GP00 Blossom has to my knowledge never been made, however the other figures are available in various product quality and difficulty to obtain.


RGM-79N GM Custom

The figure I was most anxious to collect from this set (and actually purchased half a dozen of) is the only production model mobile suit in this set; the GM Custom of Stardust Memory fame. The GM Custom was developed after the One Year War and has several improvements vastly enhancing its overall performance. Only a limited number were produced due to high manufacturing costs and once the Titans took control of the development the mobile suit was later replaced by a cheaper variation, the RGM-79Q GM Quel.


Again the parts from the box variation A are laid out on the left, and from box variation B on the right. As you can see there are only three unique accessories, one is found in box A, the other two in box B. Pretty pathetic, the GM Custom should clearly have retained all accessories in one box like the Wing Gundam Zero.


The GM Custom is a great figure but like other Universal Unit figures it will look that much better even with only some really basic painting. I've used green to paint the camera, red on the various verniers and thrusters and a lot of black on mainly head, knees, elbow joints and thruster areas. The figure comes with four stickers; two intended for the shoulders and the other two for the shield in box B.

GM Custom box variant A: 90mm GM Machinegun

GM Custom box variant B: Beam Saber and Shield
There are no other GM Custom figures released in the 1/220 scale, so this is in my opinion an essential figure to grab hold of. The selection of accessories is a bit weak but you can always grab some extra firepower from leftovers from other mobile suits. The Beam Rifle from the GP01-Fb for example. Consider grabbing three of them to build the full complement of the Albion carrier. :)

Here we see some of the mobile suits attached to the Pegasus Class assault carrier Albion. The GM Customs and the GP01 are backed up by Chuck Keith in his RGC-83 GM Cannon II (another Unifive/Yutaka 1999 figure). Since the GM Cannon lacks accessories I let it borrow the GP01 Beam Rifle. The Albion floating in the background is from the Bandai Cosmo Fleet Collection (Volume 2, released in 2008).


XXXG-00W0 Wing Gundam Zero (Endless Waltz Version)

The only regular Universal Unit figure to come complete in one box, the Wing Zero is also the only representative from the After Colony Timeline. Personally I am a bit bored with the poor development of this timeline in the 1/220 scale, we seem to have got a lot of Wing Gundam figures but almost nothing else.


Since this figure is complete in one box you can relax in the knowledge that you only need to purchase a single box of this figure. I seem to remember the beam saber and the two buster rifles being separated in A and B versions when this volume was first announced although I am not entirely sure about it.


I have to say, the Wing Gundam figure is pretty spectacular, although I never really took to the idea of giving mobile suits wings of any kind. This figure can easily become the centerpiece of any line-up but it needs an action base to come to life. And... as you all know, regular Universal Unit figures never come with bases or support for them in any kind, which is a huge turn off.

The two Buster Rifles can be combined into a single piece, freeing up the other hand for some beam saber action.

The engineers have done a really great job of giving the Wing Gundam movable wings. The assembly on its back allows for movement in many directions and enables very different stances for the figure. Of course, without you building some kind of custom base, there is no way the figure will be able to stand on its own.


The Wing Zero was also released as a pretty similar looking figure in the FusionWorks STANDart figure line (which it also opened by being the very first item released in November 2007). The new Universal Unit figure comes pretty close to the mark and is generally a better figure I think, although it is severely handicapped by its heavy backpack.


ASW-G-08 Gundam Barbatos Lupus

The last figure of the set is another premiere for the 1/220 line, the Gundam Barbatos Lupus, which is a development of the previous two figures we saw in Universal Unit volume 1. Back when the Universal Unit series premiered, I kind of hoped that we would continue to receive more Iron Blooded Orphans figures in this series but instead it turned back into familiar territory with stuff like Nu Gundams and Ground Type Gundams which are littered all over the 1/220 scale already. To this day there are only the three Barbatos variations available in 1/220.


Again there are only three unique accessories, those from box variation A are laid out to the left, and from box variation B on the right. Back in the early days of Universal Unit when there were at least some differences in the mobile suits themselves this practice was not so aggravating as it came to be later. Again, I only needed to build one figure out of the two. One interesting feature of this figure is that it is the only one to come with optional holding hands.

I did some rather extensive colouring of the Barabatos Lupus and it really paid off in the end. I applied a lot of extra detail on the feet, the arms, the hip-mounted boosters and the backpack. Add to this the "standard" elbow and knee joints being painted black. The result is really stunning when compared to what comes out of the box and even if you are an unskilled painter like me it is easy to turn this figure into something extra.

Barbatos Lupus box variation A: Two 20 cm machine guns mounted on the arms.

Box variation B comes with the oversized Sword Mace. IBO has a penchant for these huge and cartoony weapons.
There are two stickers included with the figure, the two logotypes that go on the shoulders. These stickers must be wrapped around a rounded surface and do not attach very easily.

Another makeshift action base. This time I'm using the stand from a Universal Unit Hummingbird paired with some extra parts from an Assault Kingdom figure. Grabbing some of the later Assault Kingdom figures is an easy way to get access to several extra action bases which can also combine to create a base for whatever it is you need to pose.

The Universal Unit Barbatos family. The Third and Fourth Form Barbatos (both from Volume 1) and the Barbatos Lupus from Volume 3.


Conclusion

As much as the Universal Unit series can be annoying with its method of selling you two figures when you only need one, and how the figures do not pose that well due to missing action base support I find that I enjoy the figures a ot once they have been assembled and touched up a little. While they will never be as dear to my heart as fully prepainted figures like those found in STANDart or as playable as the figures from Assault Kingdom they do serve a nice purpose of filling out wholes in your 1/220 mobile suit line-up. The fact that they remain fairly cheap also encourages you to try them out.

I hope it won't be another year until I get to work on the last volume of these figures, which are also sitting around in their boxes waiting for some love...

Monday, 30 July 2018

Gundam Converge EX 22 : MRX-010 Psyco Gundam Mk-II

Released in tandem with Converge #11 is also the latest EX figure, the extra large Psycho Gundam Mk-II. This behemoth is one of many designs that we have seen creeping into Converge from the Mobile Suit ZZ Gundam, a line of figures that had been forgotten for much too long.

The Mark 2 is very similar to the previously released Psycho Gundam. Not only do they have a very similar look and feel about them, but both figures are able to transform into their respective mobile armor modes. To this end I of course insisted on purchasing two figures. Bandai has priced the Mark 2 at ¥2950 but I was able to pick up two of them for only ¥2000 each from Mandarake who had apparently got their hands on a large quantity of them. The price now seems to have stabilized around ¥3000.

The box is absolutely crammed full with parts bags, I doubt I would even be able to get them back inside without making the box bulge out of shape. How do they do this?

On first inspection this seems a very straightforward build but the figure contains quite a bit of intricate engineering features as we shall see.

Mobile Suit Mode

The mobile suit mode is the main mode for this figure and the parts that come in the box have been optimized for simple build. We don't need to do much more than slapping together two pieces of body and attaching legs, arms and a few additional components to complete the figure. The only challenge comes from some of the pegs which do not fit that well into their respective sockets.

When the Mark-II is completed there will be a few leftover parts as seen to the right in the assembly picture above.


The completed Psyco Gundam Mk-II stands about nine and a half centimeters tall, which is roughly the same height as some of the other recent Converge EX figures like the Devil Gundam and the Queen Mansa. It has a very striking colour scheme and several shiny metallic details in silver and gold.

The shiny red eyes are almost hidden underneath the big brow although some of the silver trim can be seen giving it a very menacing look. The articulation has been improved over the first Psyco Gundam figure. Where the original Psyco Gundam figure had square slots for its arms (and so could only have the arms in 90 degree angles) the Mk-II now comes with standard circular slots which opens up for more custom posing. The head can barely turn in between the tight shoulder pauldrons but the hands rotate freely at the wrists (although one of these joints was so tight on my figure that I dared not turn the hand for fear of twisting the plastic).

Standing side by side with the original MRX-009 Psyco Gundam the relation between the two Converge figures can clearly be seen.

Mobile Armor Mode

The Psyco Gundams can parts transform into what is known as fortress mode. While transforming mobile suits in the Mobile Suit Zeta era typically transform into streamlined high speed fighters the Psycos instead turtle up into very blocky flying bunkers with tiny little wings sticking out from the sides for no particular reason.



The conversion from mobile suit to mobile fortress mode is quite complex and the instruction leaflet can be a bit overwhelming at first. You basically have to disassemble the arms and legs, remove some components from the upper torso and replace the hip section, even the shield comes apart to form multi-part wings.

This is no small feat on FusionWorks' part, I think they have done a tremendous job on parts transforming this figure even though I wouldn't want to ever pull the mobile armor mode back into mobile suit mode again. Hence I got two figures...


In its mobile fortress mode the Psyco Gundam comes together very nicely with not too many visible pegs or slots although the hole for the shield on the right arm is a little bit annoying. The clear stand which is included with the figure propels it up from the ground giving that nice floating effect which makes it that much more formidable looking.

Again next to the Mobile Fortress mode of the original Psyco Gundam. The two designs resemble each other very strongly and at the same time look quite different still. I love the tall head of the Mk-II although the beefy shields looked better on the Mk-I.

If you were a fan of the original Psyco Gundam figure you will no doubt already have grabbed or put this figure on your purchasing list. I think this is one of the more interesting looking EX figures also for more casual collectors and I love that it has the same chunky and sturdy feel as a normal Converge figure. Too many of the Converge EX figures have gone down the road of hard plastic and model kit complexity, this figure captures the essence of Converge just perfectly.

Stay tuned for a separate review of the Mk-II option set which is sold separately as a Premium Bandai item (but of course...).